The WildWest

The Wild West is a modification of Return to Castle Wolfenstein. In fact, it was the first mod for RTCW. These days you can download the Wild West as a stand alone application Here (i.e. a RTCW installation is not required). El Paso comes with the latest version of the WildWest, version 1.613.

Update: As a result of the RTCW GPL source release, the WildWest will soon be released as a completely separate and download-able game, for free! For the latest, see the forums.

El Paso

The original El Paso map was created by Mario “DeadKennedy” Messer for Western Quake III. A few years back, myself, Gringo Starr, and Hewster ported this map over to the Wild West. The premise is that the Banditos are trying to strike revenge on El Paso by destroying the town and its economy. This map features several objectives and nearly unlimited roof access, making for some intense gun battles.

Western Quake III custom ported Wild West map: ww_elpasoWQ3 map by DeadKennedy, ported to WildWest by shLep.WQ3 map by DeadKennedy ported to WildWest by shLepWQ3 map by DeadKennedy ported to WildWest by shLep.

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Return to Castle Wolfenstein

Return to Castle Wolfenstein is built on the id Tech 3 engine and is, arguably, the most enjoyable WWII FPS to date. Return to Castle Wolfenstein (RTCW) is focused less on “realism” than it is being an enjoyable Team Based FPS video game. Since its release in 2000, I have created a handful of custom RTCW maps. My environments include everything from a sprawling outdoor gorge, a dark and industrial factory, to a typical American neighborhood.

Note: If you have Return to Castle Wolfenstein, you can Download and play any of the following maps from my Downloads page.

OGG_SNIPERS

This map was designed to accommodate a sprawling outdoor sniper war. It takes place on two half’s of a gorge, with a river running between them. There is a large bridge to cut across to either side. And both areas are full of climbable trees, scalable mountains, and countless other hiding locations.

Return to Castle Wolfenstein Custom Map: OGG SnipersReturn to Castle Wolfenstein Custom Map: OGG SnipersReturn to Castle Wolfenstein Custom Map: O G G SnipersReturn to Castle Wolfenstein Custom Map: O G G Snipers

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MP_MURDERX

MP_murderx takes place in a dark and industrial Nazi factory that is producing a new and powerful poison. For their part the allies must destroy the factory and escape with the deadly recipe. The poison is called MurderX, in homage to the clan I was apart of in 2001. The map is very large in scale for being primarily indoors, and could easily accommodate 8 person team battles.

Return to Castle Wolfenstein Custom Map: MP_MurderxReturn to Castle Wolfenstein Custom Map: mp_murderxReturn to Castle Wolfenstein Custom Map: mp_murderxReturn to Castle Wolfenstein Custom Map: mp_murderx

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OGG_TOURNEY1

Originally titled DM_Arena, this map was re-made to facilitate an online competition organized by the Online Gamers Guild. It is a straight DM style map with no objectives other than to gain the most points via # of kills. The map is not ideal for Pub play for this reason, and should purely be used as a competition or Clan Practice map.

ogg_tourney1 custom map for RTCWogg_tourney1 custom map for RTCWogg_tourney1 custom map for RTCW

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ALLIED_HOME

Originally titled Red Oak, Allied Home was designed to emulate a very specific, and ominous, attack on an American neighborhood. As the match continues, the map includes exploding Nazi planes and crumbling American homes. It is currently unfinished, but I am hoping to wrap it up one day…

Return to Castle Wolfenstein Custom Map: Allied_HomeReturn to Castle Wolfenstein Custom Map: Allied_HomeReturn to Castle Wolfenstein Custom Map: Allied_HomeReturn to Castle Wolfenstein Custom Map: Allied_Home