UDK Games for iOS Mobile Platform
- September 29th, 2011
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While ioQuake3 is still very cool, in a mostly nostalgic kind of way, I've decided after careful deliberation to go 'all in' with UDK. Those who've been using the engine for years will no doubt chuckle over my belated 'revelation'. Nevertheless, and for reasons not unique to many others modders, I've finally decided to let go of the past and move on to the bigger and better. To chalk up my previous failures and successes to experience, and to rejoin my modding brethren in the modern era. Nuff' said.
SEXY TIME!!
Now, the part of UDK Modding that has me most excited is the iOS Mobile Platform support!
Mobile anything is the future. We all know it. And honestly, even if UDK wasn't a fantastic NextGen engine to develop in (which it is), the fact that the engine is updated monthly with such awesome features as iOS Mobile support makes the choice crystal clear. Seeing no evidence to say otherwise, I foresee Epic Games continuing to support Mobile Platform Gaming, indefinitely.
Check this out…
UDK's highly optimized mobile renderer has support for per-pixel lighting, environment mapping, precomputed visibility and more! And of course, Unreal Lightmass computes stunning light and shadows to bring your scene to life. Harness the power of the same triple-A tools used to build ground-breaking games like Gears of War and iPhone Game of the Year Infinity Blade.
Honestly, gaming on mobile devices is sneered upon by many… even yours truly at times (ironically). But to not understand the exponentially growing Mobile trend out there, nor to fathom any possibility of overcoming such handheld device limitations, betrays a serious lack of creativity. Sign me up Epic! I'm all in…